If you are a fan of such great video games like ICO, The Legend of Zelda: the Wind Waker, Journey, and , you should definitely try the new adventure Rime from the developers of the Spanish Studio Tequila Works. This wonderfully colourful history will allow you to spend a couple of evenings in an unforgettable fantasy world, escape from everyday worries and relax. The game was released simultaneously for PlayStation 4, Xbox One and PC, so try it and touch the beautiful can be anyone.
About the Studio Tequila Works ' I told you not so long ago in the review of an investigator about the time travel . Starting with the development of Rime (originally the game was called Echoes of Siren) the Studio had problems with the financing of the project. It and is clear: none of the publishers were not willing to invest the money in a little-known team. Even despite the fact that in 2012, the Spaniards released a very cool game Deadlight exclusively for the Xbox 360, Microsoft refused to Finance their next project, considering it unsuitable for their audience. At this point the developers got lucky and support the company decided to Sony wishing to make the future the game exclusive to their new console the PlayStation 4.
It would Seem – here it is happiness! Signed a lucrative contract with the publisher received money to develop, but there it was. The deadlines for games all the time, frustrated for different reasons, and at some point the producers just Sony refused further financing of the developers. Leadership Tequila Works again had to look for suitable publishers, which eventually became the company Grey Box and Six Foot. From exclusivity to PS4 was abandoned in favor of the simultaneous release of the game for the three major gaming platforms. In the end Rime was born only four years after it first was shown at Sony's press conference in 2013. Later this summer the game will look on Nintendo Switch.
The Game begins with a nameless boy wakes up on the beach of the beautiful island. The protagonist can not remember how I got here, so he will restore the memory of the scene of the incident, collecting fragments of memories scattered across the five huge locations (from the initial idea of a fully open world was abandoned), and, if possible, to leave the island and return home. Visually, the game is strongly reminiscent of the recent puzzle game by Jonathan blow , which I told you last year, as well as the work of Japanese animation genius Hayao Miyazaki. From the abundance of bright colors make your head spin: the sun-drenched meadows, the azure ocean, Golden beaches, pink mountains at sunset. Artists Tequila Works have created a truly enchanting and memorable world. Footage from Rime though print and hang on the wall – so the game is beautiful.
In terms of gameplay Rime strongly reminded me of the series the Legend of Zelda. Largely thanks to the wonderful puzzles that are inherently not so complicated (although, here much as anyone) how exciting in terms of their solutions. A large part of the puzzles faced by the protagonist, is based on the play of light and shadow, as well as on various optical effects. For example, at some point you run into a Golden sphere that is rolling round the chute, you can control the position of the sun in the sky (the game has full day and night). Your task is to create on the wall a certain shade of contours of objects in the environment and, once you reach goal, you will open the door leading into the next part of the scene. From time to time will have to stand on a special pedestal and through a small hole to look at the world, the folding of different objects the necessary form directly, as in The Witness. Once the puzzle is complex, it magically transforms reality around the main character.
Solve puzzles and interact with the world around the main character also helps his voice. The cries of the boy and his singing resonate with some objects and mechanisms, bringing them into action. For example, to illuminate a dark room, you can shout at the dim lamp which flares up brightly, as if from the voice of the protagonist. Blocking the path of a huge jar smashed into hundreds of pieces, if you yell at him like that ruthless this resonance. But the main thing – not to forget to yell at the various statues that come your way. These figures, as if carved from malachite, activate doors, elevators, and other useful devices that help you to move on location next. Sometimes the force of the boy's voice is not enough to activate several statues, and in this case come to the aid of particular fields such as resonators, amplifying the sound volume.
The World of Rime populated with different animals and insects. Frolic in the grass, wild pigs with their piglets, in the sky, screaming seagulls, and the rocks run nimble geckos. At some point the protagonist meets a little red Fox, who helps him to overcome obstacles on your way and like a GPS, leading the boy behind him through the maze of ruins, caves and thickets. Characters-satellites have recently become increasingly popular in video games, and I personally think this is a wonderful trend. Being attached to the virtual creature, the player feels an even closer connection with the unfolding on screen events. Do not think that the game is a joyride, because in addition to fascinating animals you will meet dangerous creatures, such as shadows, pulling from the boy's life force, or a giant predatory bird with a skull for a head.
Music in Rime is just wonderful. She is in wonderful harmony with what is happening with the main character of the game, enhancing the atmosphere and even more adoring by you in this fantastic world. In some moments they sound gorgeous vocals performed by Mirella Moran and Sylvia Kerekes. The soundtrack belongs to the composer David Garcia. Music permeates the Rime instantly envelops the player and yanking him after him. The sound in the game, however, is not inferior to the music and perfectly underlines what is happening on the screen. I recommend to play good headphones, so as not to miss a "touch" the richest sound.
A Mysterious island full of puzzles, strange mechanisms and strange creatures – all this is painfully reminiscent of the Japanese game designer Fumito Ueda, who gave us games ICO, Shadow of Colossus and The Last Guardian. The developers at Tequila Works do not hide that they were inspired by other games. However, to the level of works Ueda Rime is not high. The game is good, and even very good, but the developers from the Spanish Studio still has room to grow. Sometimes the rhythm of the game becomes much slower and the player has to perform routine tasks in search, for example, several objects scattered across the spacious location. It's a few oils in General a wonderful atmosphere. Fortunately, these moments in Rime are not very many.
Serious cons I would mention bad optimization. Sometimes it seemed to me that in open spaces the game is like so good retarding, resulting in Jumpy animation of the main character. I got a version of the Rime for the PlayStation 4, so what about the other platforms I can not say anything. However, the owners of the PC version of Rime reported that the performance of the game negatively affects built-in system of protection against illegal copying Denuvo, quite greedy on the part of system resources. The developers have promised to remove the protection from the game as soon as the pirates will crack it. Well, the burglary happened five days after release. To the credit of the developers, I must say that they kept their word and now the game is "pure" without all the anti-piracy add-ons.
theWe have, of course, one of the most beautiful games 2017. Rime does not hide the fact that he wants to be like other famous works. But it's not blindly copying other people's ideas and trying to make the gaming industry a little something else. A touching story of a boy exploring a fantastic world full of mysteries and dangers, be sure to sink your soul. Don't know about others, but I was just relaxing, enjoying the incredible scenery of Rime, so a great job was done by the artists of the Studio Tequila Works. Complements the picture of wonderful music, makes the game a real work of art. From this review, I would like to abandon the point evaluation system. From now on I'm just going to tell you about the pros and cons of the game and also give the recommendation to its acquisition or to advise you to stay away from her. As for Rime – this is the case when the game is worth a try, even if you are infinitely far from such facilities.
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