In 2006, there appeared the game Prey, which tells the story of a Cherokee Indian named Tommy, confronts the evil alien invaders. The plot of the game ended the most interesting place, so many were looking forward to the sequel. The years went by, and the continuation did not appear. In 2009 the rights to the franchise were sold to the publisher ZeniMax, and two years later it became known that the development of Prey 2 stopped. Only in 2016, Bethesda announced to his fans that the series it was decided to start with a clean slate, leaving the history of Indian Tommy in the past. For the development of a "reboot" replied the American division of Studio Arcane Studios. May 5, 2017 Grand Prix went on sale, and I hasten to share with you my impressions of the game.
Events updated the game Grand Prix takes place in an alternate universe. The history of the world has evolved in a somewhat different way. I'll try to briefly describe the key events that precede the start of events shown in Prey. In 1958 the Earth's orbit was launched Soviet satellite "Raven-1", but soon after communication was lost with him. The astronauts sent into orbit to repair, faced with an unknown form of alien life — typename. All participants of the space mission are killed, and information restricted by the Soviet government. Frightened by the prospect of an alien invasion, Nikita Khrushchev concludes a partnership agreement with American President John Kennedy. In 1963, a joint effort of specialists of the two countries is being built around the infected satellite space station "Cage", isolating it from the outside world.
The Soviet secret services Planned the assassination of Kennedy has failed, and that put an end to scientific cooperation in space. Khrushchev resigns, and the US gets the sole right to conduct experiments at the station "Cage". It was there that he created the materials of new generation, made numerous breakthroughs in medicine and biology, and laid the foundations of nanomodification. In 1980, the year the station was an incident which resulted in the death of two leading scientists. After that it was decided to cease all research and station to freeze. "Cage" is interested again only in 2025. It was acquired from the us government, several international investors led by TranStar Corporation. The station was completely redesigned and largely improved. So in 2030 was commissioned station "Talos-1".
The station from Earth were transported by the best scientists. They managed to create the first ever "neyromod" — modifier of human consciousness, allowing the moment to be a talented composer or artist, to learn some foreign languages or even to learn kung fu. To install neyromod, you only need to bring a person of a special device montausier two fine needles into the corner of the eye. If you want to part with his new talent, there is a special procedure. However, remember that if you delete the neyromod, your memory will be erased until it is installed. In fact, the person regresses to a certain "save points" — such is the side effect. That is why rich people who buy themselves neurology, rarely agree to part with them. Who in their right mind wants to lose years of memories? TranStar Corporation was bathed in money and glory, continuing to produce so popular on Earth products.
The Main hero of the game is Morgan Yu (your choice it can be male or female) – one of the two heirs of the founder of TranStar. Morgan, along with his brother Alex performed at the station "Talos-1" all sorts of experiments with neuromodule, exploring their impact on the human body and trying to minimize unpleasant side effects from the removal of the modifications. During one experiment, everything naturally goes to hell. Escape to freedom is the same Tiffany that killed the Soviet cosmonauts and American scientists. Part of the staff manages to escape in shuttles and escape pods, but those who escape failed, waiting for an unenviable fate. Because Tiffany use human flesh as cellular material for their reproduction. Within hours, the station turns into a deserted reminder of the past achievements of mankind. And only Morgan Yu is able to deal with the consequences of this terrible disaster.
It is worth to mention that the space station "Talos-1" is the least important personage of the story than the protagonist. So carefully crafted space game locations I have, perhaps, in a video game never met. But, in fact, Prey is the first sandbox game that unfolds in space. Yes, we've seen tens of space stations in other games, take series Dead Space or Mass Effect. But in Prey sample 2017 everything is thought out to such detail that just amazed! "Talos-1" is divided into several segments, like hardware laboratory, Department of nyromodal, residential areas, power station, Shuttle Bay, sales, storage, cargo compartment, and many others. Each location is created with much love and carefully considered. It's all very logical and interrelated. If it's a cargo hold, it will necessarily lead gateways for docking cargo ships, and if it is a unit of life support, then it really will purify the air and water. Initially, research will be accessible to only a few segments of the station, but eventually you will open their way to all corners of the giant space sandbox, and will be able to enjoy it fully. In addition, periodically you will have to go into space to solve those or other problems, so the game does not limit you exclusively to the walls of the "Talos-1".
To Counter the alien threat an unarmed man there is no meaning. That is why our main character gradually obsessives all sorts of guns. Here, you and classic gun with a shotgun and a futuristic beamer that breaks down matter into individual atoms, and toy "Datecomm" that allows you to shoot plastic cylinders to remote switches or distract enemies, and totally chic GIPS-gun, firing instantly solidifying the foam mass. With this gun you can not just stick a plaster alien, obezdil them for some time, but to sculpt something that looked like a ladder, when, for example, you can't climb some hills. This gun will help you to localize the fire, slapped the site of leakage fuel from pipes, or to isolate the broken typename switchboards, to protect themselves from electric shock. In addition, the Arsenal of the protagonist also includes splitting and electromagnetic grenades, electronic lure for the newcomers, Taser and other AIDS.
The Aliens tifany divided into several classes. For example, "mimic" – a small creature resembling an octopus, which have the ability to turn into damage to surrounding objects. Here you go yourself to the station, not bothering anyone, and then suddenly coffee mug how to jump you in the face like packager from Alien. How can you not be scared? Over time you realize that everything in this game is not what it seems. Another type of Tihonov – "weavers". Weaver is able to hang around the station cocoons with a small exploding upon contact with moving objects charges – "cestode". In addition, weavers are able to turn human corpses in "phantoms". As the phantoms remain part of the human memories, they roam the station, and mused about their past lives, in this rush to find their way. The spectacle, to put it mildly, terrible. Will meet you "psychic", subordinating the human mind and turns people into "living bombs" and "technopathy" — exciting the control electronics. Now I listed to you for about half of the variety of types of Tihonov, with which you will encounter on the space station.
The skill Tree of the hero consists of three main sections. The category of "Scientist" contains perks that increase healing properties of first aid kits and food, as well as Morgan teaches u to hack electronic locks, password-protected computers and even security systems for the space station. Section "Engineer" you will learn how to lift heavy objects like wardrobes, to carry more items in inventory, and to repair the broken mechanisms. You can also gain the ability to modify your weapons, though for this you will need to find special sets with additional details. The third section is called "the Guard" and, as you may have guessed, focuses on the combat system. You will be able to increase the efficiency of the ownership in some weapons, increase maximum health and stamina of the Morgan, as well as become less visible to enemies (this is especially appeal to fans of the passing game in the stealth-style).
At a certain point in the game the main character acquires the ability to scan Trifonov with his helmet – "psychoscope" and to take over their unique abilities. Psychoscope also allows you to see disguised as the surrounding interior mimics. However, over time, the protagonist also learns to turn in circles, first aid kits, chairs, and even in sophisticated electronic mechanisms. You can, as aliens, to throw right and left opponents of the kinetic waves, to raise objects in the air with your mind, to beat the enemies electrical discharges, or incinerate them with fire. Morgan will learn from telepaths for some time to capture the minds of his victims and control their behavior, as well as remote control of turrets and security drones operators. Skills obtained from Tihonov, consume the mental energy of the character, the scale of which is located just below the indicators of health status and level of protection suit of the hero. In...
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