Have You ever wanted to travel to distant unexplored world? For example, on another planet, hundreds of thousands of light years from Earth? To do this with currently existing technology is simply impossible. Maybe our descendants one day learn to travel such vast distances, but so far we can only dream of. On the other hand, there is one great way through which you can be almost anywhere. This method is called "virtual reality". A visit to a distant planet we with you will play Farpoint, released exclusively for the game console Sony PlayStation 4 and hat .
Since his acquaintance with virtual reality that happened a few years ago, I literally turned into a "VR-missionary". It turned out that most people do not imagine how wonderful virtual reality, even with all its current technical limitations. Most often, the familiarity of people with this technology is limited to devices like Google Cardboard or Samsung Gear VR, which, to put it mildly, not even close to lying with the experience you can get from a full-fledged VR headsets like the HTC Vive, the Oculus Rift or the PlayStation VR. So I think that to make the virtual reality technology is popular, especially, should as often as possible to arrange a free demonstration and an educational program among interested people.
I like to introduce people to a completely new world of interactive entertainment, so from time to time I invite some friends over and offer to try out some VR games. I sincerely love to watch as people literally five minutes ago, claiming that it can be no surprise, with delight, brandishing a virtual gun, firing from the bandits, or like a fifth-grader squeals of fear, once inside the terrifying horror. Virtual reality is spreading very slowly for several reasons, one of which I have outlined above is the lack of a clear idea of it in humans. The second problem is the high cost of current devices: HTC Vive will cost you 70 000 rubles, and the PlayStation VR 35 000. Plus you will need a powerful computer or game console and related accessories, which also cost money.
The Third important problem is the lack of really big-budget games. Here all is simple: game publishers are afraid to invest in the development of serious AAA projects a lot of money, because the return on them in the current time will be very difficult. The market for virtual reality is quite young and the number of sold VR-set is still small. Japanese company Sony is one of the few who understands the problem of lack of content, so is struggling to provide its users a decent VR projects. PlayStation VR headset is already out games like Batman: Arkham VR, Eve: Valkyrie, , , , Dirt Rally VR VR Driveclub, Resident Evil VII, Job Simulator, Psychonauts in the Rhombus of Ruin, RIGS, and many others. Not far off is the release of zombie shooter Arizona Sunshine, racing Gran Turismo Sport, simulator Ace Combat 7, Dating simulator Summer Lesson, as well as fighting game Tekken 7 with support for VR. And we still don't know what we will enjoy E3 2017, it is not excluded that at the conference Sony will announce other major games for virtual reality from their internal studios.
The release of the game Farpoint I waited with great anticipation. From the moment when I first tested shooter last year during the exhibition "IgroMir", I literally counted the days until the game will go on sale. Farpoint is a very important release for Sony, because the bundle with the game the user receives a special plastic rifle PlayStation Aim. Japanese engineers have long worked on this accessory, trying to make it as easy, intuitive and safe for players. As you already know, Aim is designed based on existing system tracking the glowing spheres used in the PlayStation Move controllers. The main body of the rifle, you can find almost all the controls available on the controller DualShock 4, with the exception of the touchpad. Do not think that Farpoint will be the only game supporting this accessory. Sony plans to regularly release new shooters with support for PlayStation Aim, so without a case the rifle will not lie.
The Farpoint Plot tells the story of the nameless pilot who arrives at the space station, engaged in research of unusual space phenomena. The law of the genre this is getting out of control, and the main character along with several other employees of the station is abandoned on a distant unexplored planet, where they will not only survive, but also to find a way back home. The planet is inhabited by creepy giant bug-like creatures, representing man in mortal danger. The protagonist breaks through the hordes of alien monsters and tries to find survivors in the disaster of people, simultaneously detecting their audio and video diaries, as well as opening new and new secrets to a hostile planet. The game scenario is quite good and to follow the fate of the main characters personally I found it very interesting. The final story a few blurs the overall picture, though surely some of the ending will love.
Moves the character in three-dimensional space VR gaming is a sensitive topic for any developer. In the case of Farpoint movement of the hero on the locations is carried out using the two analogue knobs. The game offers multiple control schemes. The first of them is active by default, is the almost complete absence of a turn around its axis, you move forward, slightly adjusting the direction of movement of the barrel of a rifle. It should be noted that the location and the gameplay is designed in such a way that the player simply does not need to turn back. Enemies attack exclusively from the front, why worry about the stab in the back should not be. If you do not love, when you are deprived of complete freedom of motion, at any time, you can use the second analog stick. The rotation is carried out in two ways: either a smooth movement, which is not very friendly to the vestibular system, either by using a reversal for a fixed number of degrees around its axis. The size of this angle can be adjusted to your taste. Surprisingly, I have never experienced at Farpoint even a hint of dizziness or nausea. Except that a couple of times almost fell on the fifth point as a penguin, zasmotrevshihsya on the plane flying over it. But it's entirely my fault, and not rendering the game developers.
From the point of view of game mechanics we have quite a mediocre first-person shooter, but the thing is that virtual reality coupled with a rifle PlayStation Aim just do some miracles. No, you can play with a regular DualShock 4 controller but believe me, you will not get a tenth of the pleasure that gives you a new accessory from Sony. I never thought I'd see the time when inside the game you can aim, putting the rifle to my shoulder and looking into a red dot sight, zazhmurivaya other eye and finding the correct angle at which the visible projection of a reticle. Now you can aim in a video game just like in reality, with the convenience of this scheme of control is incredibly high. Literally 10-15 minutes you start to forget that you are inside the game. Shooting with the evil aliens absorb you entirely, forcing you to unconditionally believe in what is happening around you.
Farpoint Arsenal includes assault rifle, shotgun, sniper rifle, and other guns whose names I reveal consciously don't want. Each of them behaves individually, each with its own targeting system, so you have to get used to using this weapon from scratch. And hell, just great! To change the gun during the game, you can press "triangle" or just raise the rifle PlayStation Aim for the shoulder like pulling out of his other weapons. Besides the basic function of firing each weapon has a second, additional capacity. For example, launch missiles with semi-automatic guidance to the target (you will have to adjust the trajectory of their flight their movements), or barrel-attached grenade launcher. Only the main character can carry with them two weapons. As you progress you will find more and new guns. To change the current weapon to be found, you will simply need to bring their a virtual gun to a new gun, after which it will replace. Occasionally you will also bump into additional units of fire rockets and grenades, which you simply tap to collect them. Ammo and other basic ammo in the game are endless, but some types of rifles overheat or require some time to recharge.
A Bestiary of the planet where the action unfolds game Farpoint, reminiscent of the film "starship troopers" (1997) directed by Paul Verhoeven. Remember this? The same, based on the novel by Robert Heinlein, where brave space Marines fighting huge bugs. Sometimes I had the feeling that the developers were also inspired by the movie "Alien" — it was too similar to "packageref" small spider-like creatures rush to my face. Very pleased with the wonderful giant boss of the arachnid, which I managed to fill up only in the tenth attempt. But what was my surprise when for the rest of the game to me more than any boss not met. I'm genuinely upset. You have to fight not only with the alien insects, but other types of opponents. To tell about them I can not do anything, as in this case...
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