Nowadays it is difficult to find anyone who has not heard about the piece called "the Lord of the rings". The universe created by John Ronald Tolkien Rooom and perfectly embodied on-screen by Peter Jackson, has long gone beyond the literary genre, becoming a subculture with millions of fan base. It would be strange if there were no video games based on it. And a lot of them really. Some strictly follow the Canon (sometimes even a book), and others do such lewdness that nothing short of a desecration of the original, is not called. To what categories to include Middle-earth: Shadow of War? The answer to this question, we will try to find on our hike through the virtual earth.
Game: Middle-earth: Shadow of War
the Platform: PlayStation 4, Xbox One, Windows
the Genre: Action/RPG
the release date: October 10, 2017
the Developer: Monolith Productions
the Publisher: WB Games
Middle-earth: Shadow of War is a direct sequel Middle-earth: Shadow of Mordor, so first you need to say a few words about it. Shadow of Mordor came out in 2014, demonstrating to the world a pretty interesting formula: the open world was done in a style not then ad nauseam Assassin's Creed: lots of collectibles, side-quests and, of course, towers. Then, the system was still interesting from the point of view of gameplay, and worthy alternatives to the Brotherhood of assassins was not. But blunt cloning according to the authors not pushed. Monolith Productions (Blood, Condemned, F. E. A. R and the wonderful No One Lives Forever) has developed a unique system Nemesis. It was the fact that all the enemies non-ordinary cannon fodder, had his own system of morality, character, strengths and weaknesses and, if I may say so, memory. The enemy remembered the actions of the player. If he met the main character and lost him in the battle, or lost an army during the battle, the enemy could conceive was wrong. To arrange for the player to ambush, to hold a grudge and to recruit more allies to fight him, and so on. The relationship looked fresh, was a very interesting and in General made a hell of a game. But it was not enough happening on the screen quickly become boring, so Shadow of Mordor pushed to the repetition of the same action.
Moreover, the authors have written the story of the first game in kynoselen Peter Jackson, composing the background events. Long ago, when the ents were young, and the word "Uruk-Hai" has not yet become mainstream, in the depths of mount doom, was forged the one Ring. And you did it elf master Celebrimbor, having invested all his talent. But Sauron would not be a villain, if not betrayed his ally and was not given the ring, killing the elf. After some time the game takes Talion, our protagonist, whose family was killed by orcs, and the Talion… is also killed. It is here that our heroes and reunite the spirit of the elf returns Talion to life, and the first game was entirely devoted to double revenge — for the death of relatives of the Talion and the betrayal of Celebrimbor. In the sequel, the developers have promised to eliminate the flaws of the original, multiplying his dignity. And the advertising campaign gave the impression that Monolith did it. Well, let's see what came of it.
theThe Plot of the second part continues the story of the original. But if Middle-earth: Shadow of Mordor has somehow fit into the Canon, then in the second game, the authors finally went into the lead. Let's start with the fact that one of the main characters decided to do… another Ring, which is not subordinated to Sauron. Indeed, why not? The most powerful artifact in the universe, the giver of limitless power, who worked so hard to destroy the fellowship of the Ring, headed by Frodo during the quest of mount doom! "Ah, hell with it, let's make another deal!", think the developers. Number of questions "what?" "what the hell?" and "why?" I, as a fan of the universe, during the passage was through the roof. The plot of the second part is more like some kind of fanfic based on, not the work of serious writers from experienced studios.
It May seem that the plot in this game badly. Not at all, by the end of the story line and smoothly brings us to the events of the film. And the story is built quite neatly and not without intrigue. Pleased with the appearance of "stars" like Gollum, Shelob, Barlog, and others. In addition, it is interesting to visit Minas Tirith, Mordor, already mentioned the Fateful mountain and other memorials familiar to fans of Tolkien. But here is the "roughness" of the narrative, forcing it to admire the story, then to catch facepalmy, does not enjoy the story in full.
As for the gameplay, here too not all so smoothly. The combat system entirely to pull the series Batman: Arkham. We have kick, roll, weight of various techniques, the ability to Dodge and counterattack. The formula, invented by the guys from Rocksteady, it still works, but there is, as they say, caveat. The game lasts dozens of hours, and the number of receptions is just not enough to provide the proper variety. So at some point the fights turn into monotonous destruction of enemies. There is such console series Dynasty Warriors, which perfectly characterizes the expression "kill a million Asians". So, at some point, Middle-earth: Shadow of War turns into "kill a million orcs". And it's frustrating, because whether the game is shorter, the combat system did not have time to get bored. In addition, the fatalities are animated beautifully, and is dismemberment. And here we logically come to the main flaw of the game: excessive elongation of all and all.
theMiddle-earth: Shadow of War there was a wonderful moment: in a year when even the inventor of the towers, a series of Assassin's Creed, renounces his ideas, the shadow of War make it the "qualitatively" new level. What kind of system rigs we used to? Found the tower, climbed it synchronized on the map has opened an additional activity and points of interest. To open the entire map, it is necessary to spend a lot of time, but we had already resigned ourselves to. What is the innovation surveyed game? And that we need not just to climb to the tower and this but also pass the "fun" mini-game from the height of self-drive eyes on the ground and mark each point by hand. Yes, it looks funny, but on the tenth time begins to strain.
Much was pumped and the Nemesis system. Now the enemies have learned more sophisticated techniques. In addition, the orcs belong to different clans and fight each other. Every Orc leader has a system of morality, which focused not only on the player, but the commanders of other units. They can displace each other from office, to kill, to ambush and try to move up the career ladder. Moreover, over time, Talion will also have the ability to lure orcs to their side that they did the same thing, but the glory of the player.
Every fortress in the game is controlled by the commander, which there are two, if I may say so, Deputy, and mass captains of lower rank. Delve into these clan wars, sabotage, send spies behind enemy lines to weaken the defense of the fortress and participate in large-scale battles, leading hordes of orcs, incredibly cool. Thus, collecting an army, over time you can build defenses of your own castle. And attack it can not only computer opponents but other players. If you have played Clash of Clans or attacked the parent base in MGS V — to learn fast. Everything is about the same.
Now let's try to guess where I hid the fly in the ointment: that's right, repeat all these steps with the overthrow of the captain and seizure of the fortresses have not once, not twice, not three, not four. Moreover, when you finish the game in order to see the real ending, you will need to recapture their fortress against the raids of the orcs more hours, received an award of three-minute bonus video. But that's not all: the capture of fortresses, undercover intrigue and all gameplay elements are available only from the second act. In the first (which lasts, by the way, from two to five hours, depending on the selected difficulty level and game style) you can only hack the orcs to collect the collectible items, hack orcs abruptly, climbing the tower, hack Orc commanders and perform side-quests in which you need to cut of the orcs. I have already said that we need to cut of the orcs?
theEvery movie Peter Jackson, if you remember, had just the perfect musical accompaniment. But the main theme of Lord of the Rings, and all can compete for the title of the most recognizable songs from movies. In Middle-earth: Shadow of War, we have a set of bland songs written entirely without soul. Yes, they are well suited to what is happening, but the cool orchestral "zapilov" as it was in the movie, not hear. Moreover, there was no need to blindly copy the original. It was possible to make good music "based on". And do not think that this is quibbling. These games, for example, «Star wars» like Knights of the Old Republic and The Force Unleashed, perfectly coped with this task, giving the opportunity to listen to melodies in the style of unbeatable John Williams. In General, if you want the musical composition, it is possible to write in the style of the original. In a pinch you can always make arrangements of the original tracks. Not too original would be released, but all would be in the spirit of the film. It is not necessary to think that the music is bad. On the contrary, it is quality and good, it just does not create the atmosphere of the Lord of the Rings.
And as for the graphics: the game...
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